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526077247/README.md

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  1. ETPro ETPro Public

    基于ET6框架的Unity C#双端(客户端+服务端)游戏框架,使用HybridCLR实现热更新,YooAssets实现资源热更新,提供了完整的AOI、战斗、UI、对话等框架。

    C# 403 93

  2. GenshinGamePlay GenshinGamePlay Public

    参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行可视化配置,Proto/Json序列化的配置加载,YooAsset 管理资源,架构方便支持热更

    C# 458 75

  3. TaoTie TaoTie Public

    基于YooAsset资源管理的轻量级Unity基础框架,包含组件式 UI 框架、资源管理系统、Excel 配置导出工具链及编辑器扩展。

    C# 109 17

  4. TaoWu TaoWu Public

    基于 Cocos Creator 3.8.7 的轻量级游戏框架,包含组件式 UI 框架、资源管理系统、Excel 配置导出工具链及编辑器扩展。

    TypeScript 7

  5. QiongQi QiongQi Public

    基于 UE5 + PuerTs 的轻量级游戏框架,使用 TypeScript 编写全部游戏逻辑层。

    C++ 3

  6. TaoTieRP TaoTieRP Public

    A custom Unity Scriptable Render Pipeline (SRP) built on the Render Graph API, featuring Forward and Deferred rendering paths, Forward+ tile-based light culling with bitmask + ZBin depth culling, c…

    C# 2